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Splinter Cell: Double Agent Ghostrun (Perfect Stealth No Stun) - Ellsworth Penitentiary [on Élite]

Splinter Cell: Double Agent Ghostrun (Perfect Stealth No Stun) - Ellsworth Penitentiary [on Élite] A "Ghostrun" is a particular way of playing, like a perfect stealth speedrun, while being a complete ghost.
Rules are:

* Élite difficulty (no ammo from the start);
* All Opportunity Objectives completed;
* No knockouts (or the least possible);
* No distractions (or the least possible);
* Not getting slightly seen or heard (sometime it's impossibile);
* Avoiding leaving traces (unless they can't be noticed);
* Leaving the area, the guards and all the objects untouched as much as possibile;
* Completing the level in minimum amount of time under said conditions;

All this was done on PCSX2 Emulator.

About this mission: after knowing that his daughter Sarah died, Sam Fisher went down the depression hill, so he was pulled out of active service.
He started drinking, fistfighting and Lambert, knowing he needed a new spark to rise again, gave him a new mission: infiltrate in the Ellsworth Penitentiary as a prisoner and earn the trust of Jamie Washingtown. He's a member of the John Brown Army (JBA) and Sam needs him to infiltrate himself in this new terrorist group.

This is the first mission of the game where the player can make a choice to "influence" the trust of NSA and JBA. For the rest of the game, completing objectives and making choices will change the balance between the two, and getting too close to one of the parties will get the other one suspicious.

After sparing Barnham and helping Jamie escape, he will introduce Sam to the JBA leader: ...

Splinter Cell,Double Agent,PS2,PCSX2,play station 2,ghostrun,perfect stealth,no stun,Ellsworth,elite,

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