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GGXX series storing properties, double stuffed, unblockables etc

GGXX series storing properties, double stuffed, unblockables etc Example of storing multiple properties to your state. This is actually pretty old and I first posted about it durning the XX reload sorta days. Ive posted videos of it before but I know that it is still not a common thing or really known at all period, and you can make it quite advanced and technical. I showed it a bit off on stream last night. Its defintely usable as well if you are on your game and know what is going on in the match... So hard to get to complicated since im just showing proof of concept and only one person. But first stuff is showing off how you can jump install with in situations where there is no move to jump install since I stored the property from earlier. Not only have I stored this property but I have also stored the property where I can no longer block to my character. So double stuffed. The potemkin example is showing because hes always very obvious as he goes into a entirely different animation. So here you can see in perhaps a sorta ghetto example of something that might happen in a real match. We store it so potemkin can no longer block, say he blocks a big fireball in the air we go for some mix up, high low whtaever, it cant be blocked, we reset him, he still cant block. Of course in a real match youd do a more legit set up, but just showing it does exist.... Of course there is ways out of it, but certainly quite doable.

Anywho old actually but not a regularly known thing, if at all by the majority, and its actual quite usable and doable in real matches if you know what to look for and how to do it.

Also dont worry about the meter usage its really just to show that the property is still stored even after
#GGXX #reload #accentcore

GGXX,tech,meta,bug,combo,reload,accent core,

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